Vegas blew our minds!
Gambling is a mind game
So this is love
Luxembourg Gardens, Paris
Notre Dame, Paris

Las Vegas, the perfect port of call to study people's desires… and even find out more about my own.

We got married! What a cliché, what a marvelous cliché! My parents will be mad, I'd better take her to meet them.

Luxembourg gardens with Molly, but my friends have all gone.

Two years only, and maybe they are dead. We play chess, but my memories are sad and I can’t concentrate. Again my memory is a poison to thinking clearly. I wish I could wipe it clean, and I would see the chess board crystal clear. Molly offers timely distractions but they are fleeting and I am inevitably left stranded within my own memories once again.

After the wedding chapel we are drinking in the bar of the Hard Rock Hotel, and Molly suggests we try the engine on a bigger and vastly different group of people with radically different needs and emotions.

A friend of hers works for VSO in Kenya in an orphanage. My God what an opportunity to take this sensation engine and fine tune it in another direction! This isn’t a normal conversation for a honeymoon in Vegas, but a great idea nonetheless.

Mombassa. Amazing heat and light and noise, the streets are alive with low tech high energy!

I marvel at their culture. Everything is recycled, everything has a use, there is no redundancy! I think this idea actually could be the future. Here there is no need of spimes to create the internet of things, life itself is connected, people are co-dependant and happy.

After three weeks the children see what we do as part of lessons, so are more relaxed and the results improve accordingly…

Simple first test is to see if the device can tell which team each of the kids supports.

The desire map of penniless orphaned African children.

As sophisticated and varied as my own or Molly’s but worth so much less to the corporate money spinners in that they can't sell them as much. Well not yet.

The infomatic of our data is a beautiful chaotic but readable spin painting.

I click the stats to the lab. Wow, this is what an African orphanage looks like from the inside of the mind! An interior landscape portrait…

Molly New Voicemail Just now

Hey baby, good news. Just been approached by gaming company to develop interactivity headsets for world cup football franchise. I show them the results we had with kids in Africa and team recognition. There's an offer of big money!

13m ago
New Message
To: Giles

App integration with Path, means that new iteration of sensation engine, sensen is now embedded in their software. That's to my allowing open access API..Molly’s idea! They came up with a way of visually assimilating the engine within their social networking apps..a simple creative commons license allows me to retain commercial copyright so not pissing off corporate investors, but allows element of play and self generating experiment to strengthen the feedback loops the sensation engine depends on..


Everyone will want a piece of this.

How shall we respond? How shall we fund what we have to do next? How to keep pure, how to balance the needs of disease and that of the cure? Impossible.

Molly has to go to Rio to basically continue what we were doing in Kenya.

Data collection from the favelas! My god, helping them to mine the poor of their details, of their poverty maps! Money too good to refuse, it buys us freedom. Well, apart from Molly being away for a month. Freedom always at a price...

Odd web traffic.

Hackers tracking peaks of communication, surges of data transfer in and around Rio, understandable because of the Olympics, but also away from the city in the jungle. Probably nothing, I'm being paranoid.

Can't get through to Molly, phone system down, it's been hacked or blown out by cyber attack...?!!

Watching TV and a huge explosion rocks centre of Rio…

200 hundred dead in hotel attack, corporate sponsor hotel, press centre.

Molly in hospital, no idea of her condition.

Writing this by her bedside.

Pen scraping on paper seems oddly out of place in this palace of machines. Coma, deep sleep, the brain protecting itself and her from damage, in order to heal itself.

This clumsy device!

I hook Molly up and nothing, nothing comes through, may as well be a seance! Her hand is warm to the touch, but nothing comes through, nothing.

Next step is to expand Sensen’s ability to read the MPC, the medial prefrontal cortex.

This is the mother lode for both neuroscience and marketers! It’s where all that information is processed as social information. How we act and respond to data in the physical world, how our emotions and behaviour interact with that of others. Reading the MPC is to read the human soul.

I wake up to a new chess move blinking on my phone every morning from Molly.

I respond, and we play throughout the day, wordlessly together every minute, an invisible web of thought and attention, just between us. Somehow this allows me to work, and in the evenings we are together.

Last night I stayed with Molly and rigged her up to the newly calibrated sensation engine.

Now I have added a high frequency oscillator to pick up electromagnetic wave impulses, on top of the heat & skin moisture readings of the original app. Basically a fine tune - I have high hopes, but that's all I have.

The floodgates open.

Molly can at last hear me and communicate.

Molly's moves are coming less frequently; she responds less and less, doesn't seem interested in chess any more....

Now I want to die or get out of this fucking bed!’ bleeds across my screen; what can I do to help her? All I will be left with are memories that will haunt me forever.

NYE office party.

I think we have staff now who don’t even know who Molly is. I stay for an hour, leave for the hospital.

Two glasses of champagne.

I drink mine and then hers, and refill us both. Molly is restless, has something on her mind.

It’s over, I turned Molly off.

She asked me. Her eyes asked me, no need for sensen. It was her way out of the stale mate. Typical of her to have one last move. Her last words flickered across my iPad; ‘Remember me.’ How could I ever not…

Memory Unlocked

Congratulations, you unlocked the $$ memory. Chess Is Mental Torture So This Is Love Mind Games Artificial Intelligence

Unlock all 4 memories to download exclusive content.

You unlocked all 4 memories. Click to download your exclusive content.

2016 - 2020
Age: 18/25
Age: 18/25

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Use your mouse to scroll through the entire experience. There is a menu at the top where you can jump among the various sections in the journal. There are also some hidden elements throughout, so feel free to click around, looking for things that aren't necessarily obvious!



This is the journal of Antoine Cartier-Wells. Hacker, chess player, social entrepreneur and founder of Memorize.

You have found it because you use the internet and live in a world where social media, sharing, and information consumption is a way of life - welcome to your world.

This journal plots the birth of Memorize, a company founded on the simple principle of empathy and understanding, whose goal was always to bring people together and bridge the boundaries and differences that language imposes on us.

In this, the new technology gold rush, information is power. But by putting power in the wrong hands and despite the best intentions, things can go horribly wrong…

Privacy Policy

C E Europe Limited respects the privacy rights of our online visitors and is committed to protecting the information collected from you. To further this commitment, we have adopted this Online Privacy Policy that governs how we collect, use, and disclose the information you provide to Capcom whilst online. Whilst you must agree to this Privacy Policy in order to use our web sites, you have no right to enforce any part of it. Capcom may deviate from this Privacy Policy at any time in its sole discretion. However, we do not exclude any rights that you may otherwise have under existing UK data protection legislation. If you do not agree to our use of your personal information in the ways and for the reasons set out herein, please do not register as a user of any of our web sites.

This Privacy Policy covers the following:
The web sites to which this Privacy Policy applies exactly what information may be collected and how it will be used; the consequences, if any, resulting from your refusal to provide information that identifies you personally; whether we uses cookies, tracks IP addresses, or uses other passive means to collect information; who, if anyone, collects your personal information; with whom, if anyone, is your personal information shared; what is our policy regarding links to third party sites; what choices you have with regard to the use of your personal information; how you can access, and if necessary, change the personal information we collects and maintains about you; whether and how information is collected from children under 13; how we ensures data security, quality, and integrity; and, where and how to ask questions or file complaints.

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Please note that this Privacy Policy applies only to information submitted and collected online through the CE Web Site(s) listed above, and does not apply to information that may be collected by Capcom offline.

In addition, this Privacy Policy relates to the privacy practices of Capcom Europe only, and not to our international affiliates (Capcom Asia, Capcom USA, and Capcom Japan). When you link to these foreign sites or any other sites from one of our Web Sites, this Privacy Policy no longer applies. Capcom is not responsible for the content or privacy practices of such sites and you use such web sites at your own risk.

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Capcom uses cookies on its Web sites. A "cookie" is a small text file that may be stored on your computer's hard drive when you visit a web site. We do not use cookies to collect personally identifiable information about you, nor does the use of a cookie give us access to the rest of your computer. They are used only to identify your computer to our servers. Cookies also allow us to tailor the CE Web Sites to your interests and preferences. For example, a cookie might contain information about the web pages you have visited, which could allow us to customise your next visit. The use of cookies is standard on the Internet and many web sites use them. Should you object to our use of cookies you can however set your web browser to notify you when you receive a cookie, giving you the chance to decide whether or not to accept it. Please refer to your browser instructions or help screen to learn more about how to do this. However, if you do choose to disable our cookies you may not be able to use all of the services and facilitites on our Web Sites. To purchase online for instance you must accept cookies.

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7) What is Capcom's policy regarding links to third party sites?
You should be aware that while you are on CE Web Site, you may be directed to other sites that are beyond our control and for which we are not responsible. As we cannot guarantee that the privacy practices of such web sites meet our high standards we recommend that you read the privacy policy of the web site to which you link before you submit any personal information.

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10) What is Capcom's online privacy policy regarding children under 13?
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11) What safeguards does Capcom use to protect my personal information?
Capcom maintains appropriate safeguards that ensure the security, integrity and privacy of the personal information we collect from you. Personal information collected by Capcom is stored in secure operating environments that are not available to the public and that are only accessible by authorized employees. We also have security measures in place to protect the loss, misuse and alteration of the information under our control (i.e., maintain data quality). Before we allow web users to access their personal information, for example, we verify their identity by prompting them to submit information such as their login name and password.

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By using this site, you signify your assent to Capcom's Online Privacy Policy. If you do not agree to this Privacy Policy, please do not use our Web Sites. We reserve the right to make changes to this Privacy Policy. Please check back from time to time to ensure that you aware of these changes. Your continued use of the Web Sites will signify your acceptance of these changes.

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In 2013 it is safe to say that memories are the last private and intimate pieces of ourselves that haven't been uploaded to social media for others to see. 

Everyday, everything we see, hear, touch and smell is stored in real time in our brains. Our memories define who we are.  

In 2084 this final barrier has been brought down by Memorize, a Paris based corporation, and their brain implant known as the Sensen. 

Through the Sensen, Memorize owns the most intimate and personal data of 99% of the population. Citizens are aware of Memorize's control but are willing to accept it because of the pleasure that memory sharing and deletion has to offer. However, there are a small number of activists who choose to fight against Memorize; they are known as the Errorists.

If you choose to leave the journal at any point during the experience, you will automatically continue where you left off upon your return.


Continue the story.
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